<?xml version='1.0'?>

<gl_extension name="GL_ARB_depth_buffer_float" reg_no="43">
	<tokens>
		<token name="GL_DEPTH_COMPONENT32F" value="0x8CAC"/>
		<token name="GL_DEPTH32F_STENCIL8" value="0x8CAD"/>
		<token name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV" value="0x8DAD"/>
	</tokens>
</gl_extension>
